NOTE: This novel had many words new to me. There is a vocabulary quiz at the end!
Tomorrow, and Tomorrow, and Tomorrow, by
Gabrielle Zevin
Characters |
Games |
Samson Mazer
- Harvard Anna Lee –
mother George Masur
– father Bong Cha –
grandmother Dong Hyun –
grandfather Sadie Green Sharyn –
mother Alice –
sister, childhood leukemia, Dr. Alice Green Freda Green –
grandmother Dov Mizrah –
Sadie’s professor at MIT Marx Watanbe
– Sam’s roommate, partner in Unfair Games Naomi
Watanabe Green – Sadie and Marx’s daughter Unfair
Games Sam and Sadie Marx Dov –
producer and equity partner Zoe Cadogan –
composer Simon Freeman Anthony Ruiz
“Ant” Gordon,
receptionist |
Sadie’s class
project games: Emily
Blaster Solution Ichigo: A
Child of the Sea Ichigo II:
Go, Ichigo, Go Both Sides Mapletown –
Alice Ma, cancer (two worlds – hospital and outside the hospital) Myre Landing
– Rose the Mighty The
Maplewood Experience – MMORPG (massively multiplayer online role-playing
game) Free – money
earned from maintenance Mayor Mazer –
Sam’s avatar in Mapletown Counterpart
High – four games, one for each year of high school Master of
the Revels Master of
the Revels: The Scottish Expansion (Had an
Easter Egg of Marx hidden by Sadie) Oregon
Train Dr. Edna
Daedalus Emily Alabaster
Brown |
For Discussion:
NOTE: Page numbers are from the hardback edition.
1.
When you first started the book, what were your
thoughts – confusion, stepping into the unknown, pleasant anticipation, or
something else?
2.
Was it right for Sadie to consider the time she
spent with Sam in the hospital as community service? Her grandmother, Freda Green, did not think
so. She told Sadie that is might hurt
Sam’s feelings “if he thinks he is charity to you, and not a genuine
friendship” (page 23).
3.
In Sadie’s class, Dov said that the game
designer had to think about the player at all times and that, “There is no
artist more empathetic than the game designer” (page 44). What did you think about this?
4.
Could anything have been done to heal the divide
between Sam and Sadie? Starting with the
release of Ichigo II, Sadie felt that Sam was always taking the
credit. Also, they each felt they moved
to California for the other one, not themselves.
5.
As you were reading, did you think that Sam and
Sadie would somehow end up together?
Would that have worked?
6.
Discuss the various characters. Were there any you did not like at all? Did the author do a good job of describing
each person?
7.
Section VII when Marx is killed (The NPC) and
section IX (The Pioneers), were written in different styles that the rest of
the novel. Did you like this? Was it
effective? Did the different writing
styles help you understand the shooting and death from Marx’s point of view and
the video game differently.
8.
The novel had many thoughts on life and success
in general, such as:
a. Page
80 – “How your sense of self could change depending on your location.”
b. Page
219 – Dov to Sadie about failure: “You take advantage of the quiet time that a
failure allows you…You try again. You fail better.”
c. Page
247 – “The most successful people are also the most able to change their
mindsets.”
Do you agree with these
statements? Were there other ideas in
the book that you thought insightful?
9.
Did reading this book cause you to think
differently about computer and video games?
For example, on page 18 Sam said playing video games requires hand-eye
coordination and observing patterns.
And when Sadie was going to visit Sam in the hospital to play games, the
author wrote that to play with another person, “means allowing yourself to be
open, to be exposed, to be hurt” (page 21).
10.
Also, Marx’s mother, Mrs. Watanabe who taught
textile design, told Sadie, “Computers are great for experimentation, but they
are bad for deep thinking” (page 230).
Do you agree?
11.
Why was this book on the New York Times
hardcover best seller list for almost a year?
12.
What were your thoughts about the book when you
were finished? Would you recommend it
to a friend? Do you think different age
groups would read the book differently?
Vocabulary Quiz!!!
(Answers are at the bottom of the
page. No peeking!)
_____ 1. grok
(page 77)
_____ 2. cicerone
(page 65)
_____ 3. tautology
(page 41)
_____ 4. collogue
(page 131)
_____ 5. auteur
(page 132)
_____ 6. palimpsest
(page 214)
_____ 7. turpitude
(page 215)
_____ 8. susurrus
(page 283)
a.
needless
repetition of an idea
b.
confer
secretly
c.
a
soft murmuring or rustling sound
d.
a
guide
e.
to
understand completely and intuitively
f.
depravity,
a shameful act
g.
filmmaker
with distinct individual style
Answers:
1-e 2-d
3-a 4-b 5-g
6-h 7-f 8-c
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